Time tearing sokoban
So this is a project I made about 2 years ago, with horrible coding. I abandoned it because it's an incredibly confusing game. Even I, the developer, couldn't properly get an intuitive sense of the main mechanic. It's also hard to construct a good puzzle in it, as it can be really hard to use its mechanics to its fullest without creating cheese. I hope you enjoy it anyway.
Status | Canceled |
Platforms | HTML5 |
Author | nexinex7829 |
Genre | Puzzle |
Made with | Unity |
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